Rampage deals 30% increased damage in PvP combat (was 15%). Rising Sun Kick damage reduced by 9% in PvP combat. This is consistent with our original goal of reducing burst and focusing the spec on sustained DPS in PvP.įestermight is now 50% effective in PvP combat.įestering Wound damage is now increased by 230% in PvP combat (was 250%).įixed a bug that made it possible to parry, block, or dodged Incapacitating Roar.įixed an issue that caused Reactive Resin to not Silence targets when multiple heal over time effects were purged at once. The primary adjustment here is through Festermight which can cause high variance in burst at high stacks. Obliterate damage is now increased by 75% when Killing Machine is not active in PvP combat (was 60%).ĭevelopers' notes: We have been monitoring our changes to Unholy this season and feel the damage they bring is slightly higher than our intent. Obliterate damage is now increased by 20% in PvP combat (was 15%). Player versus Player įixed an issue that caused Pillar of Frost's stacking Strength to not be properly reduced in PvP combat.įrost Strike damage is now increased by 67% in PvP combat (was 45%). The Ragged Mantid Sword now has a chance to drop from any Klaxxi during a Time Rift event, rather than specifically blade wielding Klaxxi.įixed an issue preventing collectibles from being dropped by the Temporal Investi-gator. We have PvP class tuning coming with the reset at the end of the month, as well as a Time Rifts fix and more.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |